This is dead on why as an Interaction Designer, I’m hell bent on understanding architecture, electronics, industrial design, service design, business design, software architecture, information design, psychology, and literally everything I can get my hands on.
Matt Ratto made a really good observation at a NormativeDesign talk a little while ago, considering the longevity of different parts of a house. A structure my stand for decades or centuries. But its component parts: exterior, paint, appliances, furniture, electrical infrastructure, and now things like network infrastructure; all these things are subject to change at substantially smaller intervals. In short, a structure should be considered a fixed object containing layers with different natural lifespans to be replaced and updated at those fixed times.
By limiting yourself to a “veneer” perspective, or the idea that design is just for prettying something up, means that your relevance is as fleeting as lifetime of your veneers lifespan, which is always the shortest. Never look down on the interface, the graphics, the logo, the iconography, or the veneer, but you can’t ignore the other aspects and still be doing design.
Give the post below a read, it’s worth the look.
Earlier this week, i reblogged a Steve Jobs quote that was lighting up on Tumblr with well over 200 notes. Here’s the quote:
In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains of the sofa. But to me, nothing could be further from the…
Yesterday I gave a short talk on the Rapid prototyping of Interaction Design for a profession development event at the University of Toronto’s Knowledge Media Design Institute. These guys are doing some incredibly interesting work in Toronto right now, so it was a surprise and an honour to have been invited to speak. I did a presentation chatting briefly about how I got in to Interaction Design from graduating as a political science specialist last year, and five principles I’ve come to apply in my use of Rapid Prototyping as a design practice.
I’m giving a short lil’ talk this Wednesday about rapid prototyping as an Interaction Designer, and what I’ve learned in the past year and a half since graduating with a Political Science specialist degree from the University of Toronto.
It’s exciting to be able to share what I’ve been learning with others entering or about to enter similar fields, and to learn from those more established (I’m by farrrrr the most junior person there). Should be a fun event, and many thanks to Margaret for inviting me to speak!
Now… to finish slides.